Monday 13 February 2012

Monday 28 November 2011

aaaaaaawwwwwwwwwwwwwww

shucks.


The file is now 19MB, and as such won't fit on swfcabin anymore. boooo! I even tried making a sound-only version so you could hear the most exciting developments, but that was also too big >.<


Ian gave me a load more sound clips to put in the video last night, I put them in but didn't listen to it at the time. Was pleasantly surprised when I played it today and heard a lot of familiar sounds from the first album, Oh God It's Warm. Although the lead and extraneous percussion are still very prone to going out of sync, there are some nice little remixes happening now :D


also been working on some backgrounds, which i guess i can screencap for you, since you've been good.







the bubble isn't a constant feature, it will soon be interchangeable with the inside of a cockpit, a cardboard box, a clifftop, etc :)

Thursday 24 November 2011

on a roll

updated version


more music clips added, code altered a bit to make it a bit more interesting (switches clips less predictably)


coo'


*edit: for some reason swfcabin's shrunk this one, so you can't see the pretty new animations :/ hopefully this'll fix itself in future uploads, cause i didn't do anything different

Wednesday 23 November 2011

man that's a lot of live tracing



so i've spent the least [year, it seems] week cutting out lots of photos of all the band playing, stuck 'em in a bowl, mixed the heck out of it, and got a pretty decent sprite of each band member. apart from Tommo, soz mate yours is under construction still. Just wanted to show roughly what it'll look like, which you can see right about here.


The more blessed of you will also notice within a minute or so that some drums are playing. this is possible thanks to my tutor Chris helping me to CoMbInE tHe CoDeS from my video- and sound-focused files. So once i get some lovely backgrounds it'll move AND play music AND change how it does both depending on the time.


:3

Friday 11 November 2011

current progress

right where i'm up to is i've got the concept down, gonna have the band dancing around in a 'room' of sorts. got some lovely photos to animate. this is what i've done today:


http://www.swfcabin.com/open/1321019830


Thursday 20 October 2011

pop

'nother one, this uses the left and right channels to make the Russes' faces pop out of holes. Just what you want.

bug eyes

used the code from my last post to make Russ' face and eyes pop according to the volume in the right and left channels respectively. not a perfect fit but that could be fixed by putting his eyes into two separate movie clips.


In fact I just did that:
i also put the eyes within the movie clip containing the head, so they stay in the right places compared to the face. This meant i had to play the sound channel again within this movie clip, as i don't know if you can access properties defined outside of the object you're writing the code in. help with that?